March 10, 2009
We’re laying out Metaplace Central again. We have iterated it a lot, as we try out different flows, add new tech that makes it more appealing, and so on. These days, what with the balloons, the board games on the table by the cafe, and the many teleporters to user worlds, layout is growing mor...
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at 2:11 PM
February 04, 2009
Chat is never enough. It should be a truism, but far too many social virtual spaces and even sites have fallen down in this regard.You build a social environment, maybe theme it a little bit, and sit back and expect people to turn it into a vibrant community. But nothing happens. It doesn’t ca...
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at 11:27 AM
January 28, 2009
I’ve said before that socialization requires downtime, by which I mean that people who are busy pressing a bunch of other buttons or busy watching a dozen different colored bars have pretty much given all their attention to it, and therefore have difficulty having a conversation (or indeed pay...
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at 10:49 PM
December 15, 2008
If you weren’t sick of this debate already, here’s more. So this, really, is the problem with World of Warcraft’s torture sequence. It does not model any consequences. You torture the sorcerer, but nothing particularly comes of it. You just move on to the next quest. This would be ...
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at 2:19 PM
June 27, 2008
As part of the ongoing raking over the coals of Richard Bartle for saying the obvious (yes, you can tell what side I am on in those debates!), Steve Danuser says over at Moorgard.com » Sacred Cows I get tired of people implying that today’s MMOs owe their entire existence to the MUDs of yesteryea...
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at 9:22 PM
April 22, 2008
Next Generation has an informative email from Russell Williams, the CEO of Flying Lab, giving the reasons why they are having to merge servers. It’s a great insight into the complex equation involved in estimating how many servers to have. One of the items in particular caught my eye: Game sys...
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at 10:54 AM




