Results 1 - 10 of 62 for subject:"neon"
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March 11, 2009

Did some more AI work on Neon Galaxy tonight. No flashy pictures, sadly. Basically, I got it working so that an AI can be stored in an XML file on disk. So the test AI I've been using, which pursues any closely approaching players for 3 seconds before losing interest, ends up looking like this... &l...
Unrequested Fission Surplus [ Feed - Focus - Exclude ] by markbriansachs@gmail.com at 12:51 AM

March 10, 2009

Fat Possum's efforts to diversify beyond their largely blues-based roster of artists has lead the label into the realm of noisy pop with recent additions Wavves and Crocodiles. I recently posted about Wavves, and after checking out (thanks Stereogum) Crocodiles, I gotta say Fat Possum is 2 for 2. Cr...
Oh, Sweet Nothing [ Feed - Focus - Exclude ] by Rob at 12:00 PM | 1 Citations

March 07, 2009

Because of the hard times, it probably cost Nokia so much less to put this viral campaign up than advertise on the big screen. This is an eye catching demonstration done before the movies begin. Tags: Dancing Neon, Movie Theater, Nokia, Viral Campaign Share This...
Cellphone9 [ Feed - Focus - Exclude ] by Jayvee at 4:53 AM

March 06, 2009

Looking for a set of Pac-Man neon lights for your rumpus room? No? How about the game room? Well you're in luck, because eBay seller JNN2728 is selling them joints! There' a five-piece set available with all the characters you see here, or you can buy them individually. Current bidding for the set i...
Geekologie - Gadgets, Gizmos, and Awesome [ Feed - Focus - Exclude ] at 11:30 AM | 1 Citations

March 05, 2009

Added some low-level AI features. The awesome Star Castle font is actually really hard to read, but it tells us that the enemy has four AI conditions: 1. If the player is closer than 100, use Ram.2. If we have been in the Pursue behavior for more than 3 seconds, use Idle.3. If the player is closer t...
Unrequested Fission Surplus [ Feed - Focus - Exclude ] by markbriansachs@gmail.com at 11:21 PM

March 03, 2009

I want to thank everyone who gave me suggestions on what to work on next. It seemed like the general consensus was there need to be some bad guys to shoot, and so it shall be. I wanted to implement the hostiles in a way that was a) flexible but also b) would be solidly designed and encapsulated righ...
Unrequested Fission Surplus [ Feed - Focus - Exclude ] by markbriansachs@gmail.com at 12:26 AM

March 01, 2009

Our boy, er, BOY BOY (of Chimney Climbers) just sent us this rad interpretation of "Black And Blue", an all-new track from Neon Hitch, who you may remember us introducing you all to what seems like a way long time ago.  The track is straight-up rad in its original form, and BOY BOY's rendition funk...
the culture of me [ Feed - Focus - Exclude ] by THE CULTURE OF ME at 9:57 PM

February 18, 2009

Not bad for an hour or two's work... I couldn't face going back into the polygon clipping code again so I've decided to deal with other areas of the game for now. Since I theoretically would like to start adding gameplay elements, such as enemies and loot, I started out by with some trepidation firi...
Unrequested Fission Surplus [ Feed - Focus - Exclude ] by markbriansachs@gmail.com at 1:33 AM

February 16, 2009

I was working on Neon Galaxy obsessively all through the holiday weekend. This is probably not a good idea as I theoretically had other plans, but it does produce results. First of all, as you can see we now support looping corridors. If the two points representing the far end of a corridor segment ...
Unrequested Fission Surplus [ Feed - Focus - Exclude ] by markbriansachs@gmail.com at 6:27 PM
Style Eyes is a mother, professional blogger and internet entrepreneur, who is completely obsessed with fashion and style. She loves to take inspiration from the latest trends and uses it to create her own unique style. Check out her personal blog Style Eyes Fashion Blog, which is all about styles a...
Tags: Trends , HomePage , GUEST , neon
The Official Blog of Polyvore.com [ Feed - Focus - Exclude ] by nadia at 12:00 PM
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