November 20, 2008
Well, shit. There goes my free time. This has somehow evaded my notice up til now â most likely because the words "iPhone" and "game" are enough to set my eyeballs aâ rollinâ â but it appears that EA are bringing SimCity to the iPhone. And not just any version, a version of SimCity 3000 (or ...
Kotaku
[ Feed -
Focus -
Exclude ]
by
Luke Plunkett
at 7:00 AM
November 17, 2008
Do you have questions about The Sims 3? Well EA has just unleashed a massive amount of answers in the form a a 30-question Q&A document that covers everything from the new character personality system to what kind of parties your sims can participate in. Of course the big question on all major fans ...
Kotaku
[ Feed -
Focus -
Exclude ]
by
Mike Fahey
at 11:40 AM
November 13, 2008
Filed under: Gaming, Wearables Our exercise-averse bones were certainly shaking at rumors of EA's supposed onslaught on the Wii Fit-dominated "video games don't have to be fun, they can also make you sore and grumpy" market, but we must admit we're a little disappointed in the end product. EA SPORTS...
Engadget
[ Feed -
Focus -
Exclude ]
by
Paul Miller
at 1:21 PM
| 1 Citations
November 11, 2008
Love him or hate him, John Madden, one of the goofiest and most quoted characters in football history, has evolved into one of the most powerful brand names in football ,video games and even Thanksgiving dinner. His three fascinations all start with the letter "F":Football, Favre and Food ...
MarketingShift: Daily Crash Course in Marketing Technology & Brand Management
[ Feed -
Focus -
Exclude ]
by
Matt O'Hern
at 10:57 AM
October 17, 2008
I'm a couple hours into Dead Space now and if I had one line to say about the game, it is this: Someone did their homework. I mean, really, when you start to pull the game apart you see components strewn from various parts of FPS and survival horror neatly and nicely geared to fit together. Clearly,...
Cathode Tan
[ Feed -
Focus -
Exclude ]
by
Josh
at 11:19 AM
October 15, 2008
The Ypsilanti office of Cathode Tan sent along a quick note about the first few hours of EA's recently released, very well reviewed, horror piece Dead Space, which we've been covering off and on: It is hard to avoid the comparisons to Doom, although visually it is a significant improvement, and over...
Cathode Tan
[ Feed -
Focus -
Exclude ]
by
Josh
at 11:22 AM
September 24, 2008
I wrote a post a while ago about how to improve Pro Evolution Soccer. (Although it does go on a bit randomly about being red wizard from the gauntlet games too) Anyway, it’s good to see Seabass isn’t listening to me one bit and has made PES 2009 essentially the same game as the old one, ...
ScrewYouHippy
[ Feed -
Focus -
Exclude ]
by
Chris
at 6:14 AM
September 21, 2008
It pays to look past the hype. Take Dead Space, EAâs upcoming survival-horror shooter, for example. The game has been publicized lately by ânewsâ of being banned in several countries. If you take it against the game, thereâs a chance you might tune out everything about Dead Space, including ...
FPS Rantings
[ Feed -
Focus -
Exclude ]
by
mike
at 3:00 AM
July 22, 2008
Speaking with VentureBeat, EA boss John Riccitiello was asked what he thought of each of the big three's E3 keynotes. Despite dodging the initial question, he goes on to talk so much about staying neutral that he does a 180 of sorts and gives a handy guide on how EA view each of the three home conso...
Kotaku
[ Feed -
Focus -
Exclude ]
at 12:30 AM
July 21, 2008
Dead Space was one of those titles that sort of snuck up on me, very appropriate for a survival horror game. Before taking up a controller for any length of time, I was sort of impressed with its look, but I hadn't yet been introduced to some of the game's interesting gameplay designs. Things like s...
Kotaku
[ Feed -
Focus -
Exclude ]
at 11:02 AM




