Results 1 - 9 of 9 for subject:"SimCity"
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February 21, 2009

I was going to write about modeling hacks for you guys to download but then I checked my email box and found answers to questions that you guys had for a Sims 3 developer.  The first few are questions that I had and the ones from you guys are attributed to the asker. I want to thank all of you who ...
Sims Gamer [ Feed - Focus - Exclude ] by Amy Tucker at 10:08 PM

November 20, 2008

Well, shit. There goes my free time. This has somehow evaded my notice up til now – most likely because the words "iPhone" and "game" are enough to set my eyeballs a’ rollin’ – but it appears that EA are bringing SimCity to the iPhone. And not just any version, a version of SimCity 3000 (or ...
Tags: News , Apple , SimCity , ea , iphone , NSWF
Kotaku [ Feed - Focus - Exclude ] by Luke Plunkett at 7:00 AM

June 13, 2008

Filed under: PC, Simulations We know your type. You've been waiting for a demo of SimCity Societies to see if the game is right for you. Finally, after 213 impatient days, the now self-publishing Tilted Mill Entertainment have released a demo for the city builder, which you can find at Big Download....
Joystiq [ Feed - Focus - Exclude ] at 10:00 AM

May 29, 2008

While SimCity Societies wandered a bit too far from the classic SimCity experience, EA's newly announced SimCity Creator for the Nintendo DS and Wii looks to bring the series back to basics. The Wii version is your standard city creator, allowing you to zone out your land, create transportation syst...
Kotaku [ Feed - Focus - Exclude ] at 10:20 AM

April 21, 2008

By Kevin Kelly, Founding Executive Editor, Wired Shortly after Will Wright released yet another version of his SimCity in the mid 1990s, I was visiting Maxis’ studios and chatting with Will about evolutionary system and self-generating software. SimCity was a city that built itself according t...
All Things Digital [ Feed - Focus - Exclude ] at 3:01 AM

April 11, 2008

There’s no doubt that Maxis has sold the hell out of SimCity since it’s debut way back in ‘89. And by “sold the hell out of” I mean they’ve sold over 17 million of the games since the original launch. Yesterday, EA announced that they will be offering a five-in-on...
EveryJoe » Gaming [ Feed - Focus - Exclude ] at 2:47 PM

November 16, 2007

Simon Forman's stuff about xerblin is fascinating, and I'm excited about where it's heading, and how we can incorporate ideas from eToys into Python! I like the idea of having visual meta-languages that are compiled into Python, which avoids the problems of editing Python text or parse trees directl...
Don Hopkins - Don Hopkins' Web Site [ Feed - Focus - Exclude ] by dhopkins at 7:33 AM | 1 Citations
Visual Programming Simplify the SimCity interface and make it easier for kids to use it with the game controller, in a way that will support multi player interaction. Collapse the separate concepts of game editing tool (bulldozer, road, residential zone, etc) and agent (sprites like the monster, tor...
Tags: python , SimCity , olpc
Don Hopkins - Don Hopkins' Web Site [ Feed - Focus - Exclude ] by dhopkins at 7:17 AM | 1 Citations
From: Don Hopkins SimCity in Python will be totally programmable in Python, so what should we program it to do? And how can we refactor it into general purpose, reusable components? Here is an outline (in the next blog posting) of some ideas I've had about simplifying the SimCity user interface and ...
Tags: python , SimCity , olpc
Don Hopkins - Don Hopkins' Web Site [ Feed - Focus - Exclude ] by dhopkins at 7:13 AM | 1 Citations
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